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The Essential Guide to Game Audio: The Theory and Practice of Sound for Games

By Steve Horowitz and Scott Looney

Publisher: Focal Press (2014)

The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. Used at schools and colleges around the globe

The Game Audio Insitute

By Steve Horowitz and Scott Looney

Publisher: TCI (2012)

What better way to learn about game audio than inside a game? What better way to teach someone to how to create sound for games then inside an actual game level? Created by teachers, for teachers (and students) each of our carefully developed levels, are designed to give you the tools to either do it yourself or help your students integrate their own designs into a real time gaming environment. Each downloadable level comes with a comprehensive step by step lesson plan that will help you help yourself or your  students master the main concepts involved in designing and integrating sound for games.

The Art of Digital Music

By David Battino and Kelli Richards

Publisher: Backbeat Books (2004)

The Art of Digital Music: 56 Visionary Artists and Insiders Reveal Their Creative Secrets (Includes DVD) Paperback – December 1, 2004.- This inspiring volume gathers the wisdom and groundbreaking techniques of 56 visionary artists, producers, programmers, provocateurs, instrument designers, label executives and industry leaders. Hear firsthand how the masters wield technology to create their amazing music the enclosed DVD features highlights from each interview. 

Mac Pro Video Online Tutorials

By Steve Horowitz and Scott Looney

Publisher: Mac Pro Video/Ask Video (2012)

Game Audio 101-Demystifying Game Audio

In Demystifying Game Audio you'll get a real world education on everything you need to know AND everything you need to do to jumpstart your career creating sound and music for games!

Guerilla Guide to the Music Business: 2nd Edition

By Sarah Davis and David Laing

Publisher: Bloomsbury Academic; 2 edition (September 15, 2006)

Through interviews with industry experts in the US and the UK, The Guerilla Guide gives priceless tips on every aspect of gigging - from rehearsals to foreign tours. It takes you through the process of recording, from home-made demos to releasing your own finished product and radio promotion. The Guerilla Guide to the Music Business also explains what managers, publishers, PR people, accountants, and lawyers can do for you, and when and why you will need their services. It's a book that will help you enjoy what you do, avoid too many pitfalls, and maybe even help you have a hit or two along the way.

Backyardigans PABLO THE SAILOR Singing Talking Plush Doll

Songs by Steve Horowitz

Publisher: Fisher-Price  (2003)

Vintage Singing and Talking Plush Toy

Essential Game Audio – Book Companion App

By Steve Horowitz and Scott Looney

Publisher: Taylor and Francis Group (2014)

This free iOS book companion app to The Essential Guide to Game Audio allows users to walk through actual game levels created in Unity with interactivity and voice-over explanations. Also included are video tutorials, word searches, quizzes, and more!

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