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Steve Horowitz, American Composer

A creator of odd but highly accessible sounds and a prolific, genre-spanning musician, Steve is perhaps best known for his original score to the Academy Award–nominated documentary Super Size Me. A Grammy-winning engineer, Webby and Kidscreen award–winning audio director, and accomplished composer, Steve has released thirty-six albums of original, boundary-pushing music.​ 

Steve studied composition at the California Institute of the Arts with distinguished mentors Mel Powell, Morton Subotnick, Michael Jon Fink, and Stephen “Lucky” Mosko. His work has been supported by numerous commissions and grants, including; Meet the Composer, The Kitchen (NYC), Amsterdam Fund for the Arts, Fund for the Interactive Sound Arts (Netherlands), Gravy Train Dance Company, Alternate Currents Ensemble, MATA (executive producer Philip Glass), Astoria Symphony, Flux String Quartet, Guerrilla Composers Collective, Left Coast Chamber Ensemble, Red Desert Ensemble, Friction String Quartet, and The Lab (San Francisco).

Touring internationally has shaped Steve’s distinctive musical voice. His works have been performed at venues such as the Great American Music Hall (San Francisco), Bimhuis (Amsterdam), REDCAT Theater (Los Angeles), The Kitchen and Miller Theatre (New York City). He has collaborated with a diverse array of artists, including guitarists Fred Frith, Elliott Sharp, and Henry Kaiser; saxophonists Lenny Pickett, Ralph Carney, Dan Plonsey, and Steve Adams; Clubfoot Orchestra; Glen Spearman; bassist Tatsu Aoki; and the Balkan ensemble Zhaba.

In addition to his chamber and concert music, Steve composes extensively for dance, film, television, cartoons, and video games. As Audio Director at Nickelodeon Digital / Paramount Games, he has contributed to hundreds of interactive projects. His work has earned a Grammy Award (for engineering True Life Blues: The Songs of Bill Monroe), a Webby, two Broadcast Design Awards, and three Kidscreen Awards. Steve has been featured in Bass Player magazine and is the author of two books: The Essential Guide to Game Audio: The Theory and Practice of Sound for Games and The Theory and Practice of Writing Music for Games, both published by Routledge/CRC Press.

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